| Commit message (Expand) | Author | Age |
... | |
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ... | Jude Melton-Houghton | 2021-10-25 |
* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
* | Various code improvements | SmallJoker | 2021-09-27 |
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
* | Fix trivial typos | sfan5 | 2021-09-19 |
* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
* | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | 2021-08-23 |
* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
* | Fix scaled world-aligned textures being aligned inconsistently for non-normal... | Wuzzy | 2021-08-19 |
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
* | Fix inconsistent integer comparison warnings | SmallJoker | 2021-08-17 |
* | Start sprite animation at the beginning (#11509) | Lean Rada | 2021-08-16 |
* | Cap iterations of imageCleanTransparent sanely | sfan5 | 2021-08-16 |
* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 |
* | OpenAL: Free buffers on quit | SmallJoker | 2021-08-03 |
* | Mods: Combine mod loading checks and deprection logging (#11503) | SmallJoker | 2021-07-31 |
* | Remove unsupported extensions from list in tile.cpp | hecktest | 2021-07-29 |
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
* | Remove unused ITextSceneNode header (#11476) | hecks | 2021-07-22 |
* | Remove unused header includes | hecks | 2021-07-21 |
* | CSM: Do not index files within hidden directories | SmallJoker | 2021-07-17 |
* | Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) | Wuzzy | 2021-07-15 |
* | Fix revoke debug privs not reliably turn off stuff (#11409) | Wuzzy | 2021-07-12 |
* | Fix build on Ubuntu 16.04 and macOS | sfan5 | 2021-07-12 |
* | Avoid draw list and shadow map update in the same frame to reduce dtime jitte... | x2048 | 2021-07-11 |