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Commit message (Expand)AuthorAge
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-14
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-14
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-05-14
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-05-14
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-05-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-05-14
* Fix builtin statbar backgroundsLars Mueller2022-05-12
* Get rid of `basic_debug` last minutesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Fix local animation not instantly updating after being setsfan52022-01-19
* Reset override material in anaglyphDmitry Kostenko2022-01-16
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
* Recalculate normals before adding mesh to the scenex20482022-01-02
* Print announce error response (#11878)ShadowNinja2022-01-01
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Socket-related cleanupssfan52021-12-29
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Protect font initialization with mutexsfan52021-12-18
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
* Fix local digging animation (#11772)savilli2021-11-19
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-25
* Fix view bobbing not resetting when restingLars Müller2021-10-20
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
* Add embedded PNG texture modifier (#11498)hecks2021-10-13
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
* Improvements to colored shadows (#11516)x20482021-10-01
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Various code improvementsSmallJoker2021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22