index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client
Commit message (
Expand
)
Author
Age
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-14
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-14
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-05-14
*
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-05-14
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-05-14
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-05-14
*
Fix builtin statbar backgrounds
Lars Mueller
2022-05-12
*
Get rid of `basic_debug` last minute
sfan5
2022-01-30
*
Disable dynamic shadows for the 5.5.0 release
SmallJoker
2022-01-29
*
Rework drawtime and related timekeeping code to use microseconds
sfan5
2022-01-27
*
Automatically migrate client mod storage (#11960)
Jude Melton-Houghton
2022-01-27
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Socket-related cleanups
sfan5
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Various code improvements
SmallJoker
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
[next]