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Commit message (Expand)AuthorAge
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
* Enable Irrlicht debug logging with --tracesfan52021-03-12
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Fix keyWasDown in input handlersfan52021-02-23
* Minimap: Fix default label translationsSmallJoker2021-02-22
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-02
* Drop wide/narrow conversion functionssfan52021-02-02
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
* Remove dead code (#10845)rubenwardy2021-01-22
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
* Fix some minor code issues all over the placesfan52020-12-24
* Minor profiler fixes.Lars2020-12-23
* Fix some more joystick issues (#10624)Markus2020-12-19
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
* Return star color calculation to what it previously wassfan52020-11-26
* Fix stylenumzero2020-11-26
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
* Sky: support GLES2numzero2020-11-26
* Allow missing shadersnumzero2020-11-26
* Replace TriangleFan as poorly supportednumzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Don't evaluate things many timesnumzero2020-11-26
* Batch cloud drawingnumzero2020-11-26
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25