aboutsummaryrefslogtreecommitdiff
path: root/src/client
Commit message (Collapse)AuthorAge
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
|
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
|
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
|
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
|
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
|
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
|
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
|
* Enable Irrlicht debug logging with --tracesfan52021-03-12
|
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
|
* Handle mesh load failure without crashingsfan52021-03-12
|
* Restore Irrlicht 1.9 supportsfan52021-03-09
|
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
|
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
|
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | Pauses all mesh animations while game is paused.
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
|
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
|
* Fix keyWasDown in input handlersfan52021-02-23
| | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
* Minimap: Fix default label translationsSmallJoker2021-02-22
|
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
|
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
|
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
| | | | closes #10949
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
|
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
|
* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-02
|
* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
| | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
|
* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
| | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
* Remove dead code (#10845)rubenwardy2021-01-22
|
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
|
* Fix some minor code issues all over the placesfan52020-12-24
|
* Minor profiler fixes.Lars2020-12-23
|
* Fix some more joystick issues (#10624)Markus2020-12-19
|
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
|
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
| | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <>
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
|
* Return star color calculation to what it previously wassfan52020-11-26
|
* Fix stylenumzero2020-11-26
|
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
|
* Sky: support GLES2numzero2020-11-26
| | | | IrrLicht built-in shader is broken, have to write my own
* Allow missing shadersnumzero2020-11-26
|
* Replace TriangleFan as poorly supportednumzero2020-11-26
|
* Reuse seed when updating starsnumzero2020-11-26
| | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position
* Store stars in a single static mesh buffernumzero2020-11-26
|
* Don't evaluate things many timesnumzero2020-11-26
|
* Batch cloud drawingnumzero2020-11-26
|
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
|