Commit message (Collapse) | Author | Age | |
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* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
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* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 |
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* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 |
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* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
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* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
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* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
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* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 |
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* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 |
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* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 |
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* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 |
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* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 |
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* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
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* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 |
| | | | Pauses all mesh animations while game is paused. | ||
* | Keep mapblocks in memory if they're in range (#10714) | hecks | 2021-02-26 |
| | | | Some other minor parts of clientmap.cpp have been cleaned up along the way | ||
* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 |
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* | Use "Aux1" key name consistently everywhere | Wuzzy | 2021-02-24 |
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* | Fix keyWasDown in input handler | sfan5 | 2021-02-23 |
| | | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done. | ||
* | Minimap: Fix default label translations | SmallJoker | 2021-02-22 |
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* | Fix world-aligned node rendering at bottom (#10742) | Wuzzy | 2021-02-19 |
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* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
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* | Fix segfault with invalid texture strings and minimap enabled | sfan5 | 2021-02-14 |
| | | | | closes #10949 | ||
* | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | 2021-02-08 |
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* | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | 2021-02-06 |
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* | Fix memory leak detected by address sanitizer (#10896) | k.h.lai | 2021-02-02 |
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* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
| | | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | ||
* | Readd Client::sendPlayerPos optimization (was part of 81c7f0a) | sfan5 | 2021-01-31 |
| | | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226. | ||
* | Settings: Purge getDefault, clean FontEngine | SmallJoker | 2021-01-29 |
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* | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | 2021-01-28 |
| | | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. | ||
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
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* | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | 2021-01-22 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 |
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* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
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* | Minor profiler fixes. | Lars | 2020-12-23 |
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* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | ||
* | Semi-transparent background for nametags (#10152) | Zughy | 2020-12-14 |
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* | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 |
| | | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <> | ||
* | Input: Fix on_rightclick called when placing into air | SmallJoker | 2020-11-29 |
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* | Return star color calculation to what it previously was | sfan5 | 2020-11-26 |
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* | Fix style | numzero | 2020-11-26 |
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* | Provide fallback star color for GLES 2 with MT shaders disabled | numzero | 2020-11-26 |
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* | Sky: support GLES2 | numzero | 2020-11-26 |
| | | | | IrrLicht built-in shader is broken, have to write my own | ||
* | Allow missing shaders | numzero | 2020-11-26 |
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* | Replace TriangleFan as poorly supported | numzero | 2020-11-26 |
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* | Reuse seed when updating stars | numzero | 2020-11-26 |
| | | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position | ||
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
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* | Don't evaluate things many times | numzero | 2020-11-26 |
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* | Batch cloud drawing | numzero | 2020-11-26 |
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* | Fix camera panning glitches (partially revert 10489.) | Lars | 2020-11-25 |
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