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Commit message (Expand)AuthorAge
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-03
* Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan52021-04-20
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
* GLES fixes (#11205)sfan52021-04-18
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Don't reseed stars when changing star countWuzzy2021-04-09
* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
* Game: Scale damage flash to max HPSmallJoker2021-04-05
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Irrlicht support code maintenancesfan52021-03-31
* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
* Enable Irrlicht debug logging with --tracesfan52021-03-12
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Fix keyWasDown in input handlersfan52021-02-23
* Minimap: Fix default label translationsSmallJoker2021-02-22
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06