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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
* Various code improvementsSmallJoker2021-09-27
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
* Fix client-side performance of chat UI (#11612)DS2021-09-19
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
* Fix trivial typossfan52021-09-19
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
* Show status message when changing block bounds (#11556)Wuzzy2021-08-21
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-19
* Add fwgettext util functionrubenwardy2021-08-19
* Fix inconsistent integer comparison warningsSmallJoker2021-08-17
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-16
* Cap iterations of imageCleanTransparent sanelysfan52021-08-16
* Fix segfault caused by shadow map on exitSmallJoker2021-08-12
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-12
* OpenAL: Free buffers on quitSmallJoker2021-08-03
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
* Remove unsupported extensions from list in tile.cpphecktest2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-25
* Remove unused ITextSceneNode header (#11476)hecks2021-07-22
* Remove unused header includeshecks2021-07-21
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-17
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
* Fix build on Ubuntu 16.04 and macOSsfan52021-07-12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-11
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-23
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Shadow mapping render pass (#11244)Liso2021-06-06
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-01
* Fix procession ordering issue in content_caosfan52021-05-30
* Fix cloud fog being broken for high cloudsWuzzy2021-05-29
* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
* Fix overlays for 2D-drawn itemssfan52021-05-08
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* Use Irrlicht functions to query npot texture supportsfan52021-05-05