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* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
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* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
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* Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵Lars Müller2020-07-29
| | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
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* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
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* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
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* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
| | | | Adds new object crosshair base pack texture
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
| | | Remove duplicated variables and unify the startup data into a new (inherited) struct.
* Add FormSpec font styling options (#9763)v-rob2020-07-12
| | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
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* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
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* Fix player controls only being applied for the first moveTheTermos2020-07-07
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* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
| | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping.
* Fix bone-attached entities (#10015)hecktest2020-06-26
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* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
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* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* Use multiple light positions for CAO lightingsfan52020-06-11
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* content_cao: Do not expire visuals for texture updatessfan52020-06-11
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* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
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* Fix build error on Ubuntu 16.04sfan52020-06-10
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
| | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
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* Reset touching_ground when in free_movesfan52020-06-07
| | | | This corrects local player animation after enabling fly while standing on ground.
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
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* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
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* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
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* Fix HUD scaling (#9721)Maksim2020-06-05
| | | This resolves HUD scaling issues on Android and desktops with custom DPI settings.
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
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* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
| | | Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
| | | | fixes #6572
* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
| | | | | Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized]
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
| | | Default font sizes are used when the setting value is 0 or below (clamped by Settings).
* Fix two bugs in content_caosfan52020-05-24
| | | | fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite")
* Implement spawning particles with node texture appearancesfan52020-05-23
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* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
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* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
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* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
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* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
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* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
| | | Add 'size' property to HUD text elements that is used for relative font size calculations.