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* Fix integer-string conversion for shaderssfan52020-11-05
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Fix show_on_minimap default value for local playersfan52020-10-20
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-22
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* Darwin platform build fix (#10376)David CARLIER2020-09-09
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
* Add compass HUD element (#9312)EvidenceB2020-08-29
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Fix MSVC compiler warnings (#10197)adrido2020-08-23
* Clean up sound_fade (#10119)hecks2020-08-19
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
* Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#...Lars Müller2020-07-29
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Add FormSpec font styling options (#9763)v-rob2020-07-12
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
* Fix bone-attached entities (#10015)hecktest2020-06-26
* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18