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Age
...
*
Fix integer-string conversion for shaders
sfan5
2020-11-05
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Show RTT in ms with 2 digits of precision (#10573)
Oblomov
2020-10-29
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Minor clientmap improvements.
Lars
2020-10-19
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Avoid drawing invisible blocks on the client.
Lars
2020-10-13
*
-Wmem-access only called when GCC > 7 (#10453)
Zughy
2020-10-06
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Paramat
2020-09-24
*
Replace MyEventReceiver KeyList with std::unordered_set (#10419)
Vincent Robinson
2020-09-23
*
Fix chat/infotext overlap if many chat lines (#10399)
Wuzzy
2020-09-22
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
Darwin platform build fix (#10376)
David CARLIER
2020-09-09
*
Scale inventory image for scaled allfaces nodes (#10225)
Wuzzy
2020-09-04
*
Add compass HUD element (#9312)
EvidenceB
2020-08-29
*
Make bgcolor tint button background images (#9818)
Hugues Ross
2020-08-29
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Fix MSVC compiler warnings (#10197)
adrido
2020-08-23
*
Clean up sound_fade (#10119)
hecks
2020-08-19
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Fix GCC class-memaccess warnings (#10239)
Paul Ouellette
2020-08-01
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
*
Allow starting local server using --go again (#10229)
SmallJoker
2020-07-29
*
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#...
Lars Müller
2020-07-29
*
Add PUT and DELETE request + specific method value to HTTP API (#9909)
Lejo
2020-07-29
*
Play place_failed sound if occupied or cannot attach (#9486)
Wuzzy
2020-07-27
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Add FormSpec font styling options (#9763)
v-rob
2020-07-12
*
Bump animation frame count from u8 to u16 (#10054)
Lars Müller
2020-07-10
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
*
Fix player controls only being applied for the first move
TheTermos
2020-07-07
*
Apply camera smoothing to 'air stepheight' (#10025)
Paramat
2020-07-05
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
*
ParticleSpawner: Fix crash when attaching to invisible entity
SmallJoker
2020-06-19
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
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