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Commit message (Expand)AuthorAge
* Fix clang-tidy and lint travis checkssfan52019-11-11
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
* [CSM] Expose more env functionssfan52019-11-11
* Refactor CSM restriction code a bitsfan52019-11-11
* Be lenient with extra slashes for CSM pathssfan52019-11-09
* Corrections to client_lua_api.txtsfan52019-11-09
* Load client mods into memory before execution.sfan52019-11-09
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
* Clean up font caching, fix bitmap fontsSmallJoker2019-11-03
* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
* Correction for alpha blending issues in texture mod compositing (#9029)Warr10242019-10-18
* Fix isDead()/autoforward crash (#9031)Paramat2019-10-09
* ContentCAO: Fix segfault on quit (attached)SmallJoker2019-10-09
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-08
* Fix upright_sprite lighting when colors are setsfan52019-10-06
* Fix unwanted detaching when damage = 0Jacob Lifshay2019-10-05
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-29
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Simple shader fixes. (#8991)lhofhansl2019-09-26
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Move the code for meta formspec into bool Game::nodePlacement(const ItemDefin...DS-Minetest2019-09-22
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Improve undersampling settingsHugo Locurcio2019-09-17
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* client.h: Add missing const'sANAND2019-09-14
* LocalPlayer: Fix code-styleANAND2019-09-14
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* particles.cpp: Fix code-styleANAND2019-08-31
* clientobject.h: Fix code-styleANAND2019-08-31
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* Don't send position update packet if player is deadANAND2019-08-20
* Disable autoforward if player is deadANAND2019-08-20
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Game: Fix double BS multiplicationSmallJoker2019-08-07