Commit message (Collapse) | Author | Age | |
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* | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | 2020-07-29 |
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* | Play place_failed sound if occupied or cannot attach (#9486) | Wuzzy | 2020-07-27 |
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* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
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* | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | 2020-07-14 |
| | | | | Adds new object crosshair base pack texture | ||
* | Cleanup ClientLauncher structure (#10160) | SmallJoker | 2020-07-14 |
| | | | Remove duplicated variables and unify the startup data into a new (inherited) struct. | ||
* | Add FormSpec font styling options (#9763) | v-rob | 2020-07-12 |
| | | | | | | | * Add FormSpec font styling options * Change multiplication to stof * Remove extraneous check | ||
* | Bump animation frame count from u8 to u16 (#10054) | Lars Müller | 2020-07-10 |
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* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
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* | Fix player controls only being applied for the first move | TheTermos | 2020-07-07 |
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* | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | 2020-07-05 |
| | | | | | | | | Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | ||
* | Fix bone-attached entities (#10015) | hecktest | 2020-06-26 |
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* | ParticleSpawner: Fix crash when attaching to invisible entity | SmallJoker | 2020-06-19 |
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* | content_cao: Fix behavior of legacy "textures" field for wielditems | sfan5 | 2020-06-18 |
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* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
| | | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | ||
* | Server pushing media at runtime (#9961) | sfan5 | 2020-06-13 |
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* | Use multiple light positions for CAO lighting | sfan5 | 2020-06-11 |
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* | content_cao: Do not expire visuals for texture updates | sfan5 | 2020-06-11 |
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* | Fix build error on Ubuntu 16.04 (again) | sfan5 | 2020-06-10 |
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* | Fix build error on Ubuntu 16.04 | sfan5 | 2020-06-10 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||
* | Fix player-to-object attachment teleport bug (#10008) | hecktest | 2020-06-09 |
| | | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions. | ||
* | TouchScreenGUI: fix some bugs, cleanup | MoNTE48 | 2020-06-09 |
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* | Reset touching_ground when in free_move | sfan5 | 2020-06-07 |
| | | | | This corrects local player animation after enabling fly while standing on ground. | ||
* | Recalculate mesh normals for CAOs (#10000) | Danila Shutov | 2020-06-07 |
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* | GenericCAO: Fix glow not working since a08d18a | SmallJoker | 2020-06-07 |
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* | Restore visual_scale support for nodeboxes (and allfaces) (#9906) | Vitaliy | 2020-06-06 |
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* | Fix HUD scaling (#9721) | Maksim | 2020-06-05 |
| | | | This resolves HUD scaling issues on Android and desktops with custom DPI settings. | ||
* | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | 2020-06-04 |
| | | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) | ||
* | ContentCAO: Update light of all attached entities (#9975) | SmallJoker | 2020-06-01 |
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* | imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896) | Hugues Ross | 2020-06-01 |
| | | | Fixes GUI scaling filters applied on animated images and 9slice backgrounds. | ||
* | Clean up CAO nametag handling and remove deprecated AO_CMD | sfan5 | 2020-05-29 |
| | | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14) | ||
* | content_cao: Do not expire visuals when not necessary | sfan5 | 2020-05-29 |
| | | | | fixes #6572 | ||
* | Add disable_jump check for the player's feet | MoNTE48 | 2020-05-29 |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Silence GCC warning in mapblock_mesh | SmallJoker | 2020-05-25 |
| | | | | | Fixes following warning: warning: ‘waving’ may be used uninitialized in this function [-Wmaybe-uninitialized] | ||
* | Add chat_font_size setting (#9736) | SmallJoker | 2020-05-24 |
| | | | Default font sizes are used when the setting value is 0 or below (clamped by Settings). | ||
* | Fix two bugs in content_cao | sfan5 | 2020-05-24 |
| | | | | fixes #9889 (backface_culling with visual = "cube") fixes #9916 (crash with visual = "upright_sprite") | ||
* | Implement spawning particles with node texture appearance | sfan5 | 2020-05-23 |
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* | Modernize include guards and add missing ones (#9898) | Awkor | 2020-05-23 |
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* | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | 2020-05-22 |
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* | Cache liquid alternative IDs (#8053) | Vitaliy | 2020-05-20 |
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* | Stop wasting memory on identical textures when texture filtering is disabled | sfan5 | 2020-05-20 |
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* | Add ability to scale HUD text (#9814) | LoneWolfHT | 2020-05-19 |
| | | | Add 'size' property to HUD text elements that is used for relative font size calculations. | ||
* | content_mapblock: Move static initialization out of functions | sfan5 | 2020-05-17 |
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* | Client: Add sum and average to packetcounter | sfan5 | 2020-05-17 |
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* | Make automatic_rotate relative, allow setting rotation (#8468) | ANAND | 2020-05-16 |
| | | | | | | | | | automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org> | ||
* | CSM: Bugfixes to camera:get_pos() and camera:get_fov() | sfan5 | 2020-05-14 |
| | | | closes #9857 | ||
* | Add chat_log_level setting (#9223) | SmallJoker | 2020-05-14 |
| | | | | | Log all higher levels in LogOutputBuffer Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed | ||
* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
| | | | Adds a new object property "damage_texture_modifier" |