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Author
Age
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Perform some quality assurance for translation strings (#11375)
Wuzzy
2021-06-23
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
fontengine: Fix crash loading PNG/XML fonts from paths without dot
sfan5
2021-06-01
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
Fix cloud fog being broken for high clouds
Wuzzy
2021-05-29
*
Fix client crash on when con::PeerNotFoundException is thrown (#11286)
savilli
2021-05-24
*
Fix overlays for 2D-drawn items
sfan5
2021-05-08
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
Use Irrlicht functions to query npot texture support
sfan5
2021-05-05
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: drop unused Hud::smgr
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Fix attached-to-object sounds having a higher reference distance
Desour
2021-03-23
*
Restore minimal normal texture support (for minimap shading)
Vitaliy
2021-03-21
*
Scale mouse/joystick sensitivity depending on FOV (#11007)
Elias Åström
2021-03-19
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Fix deprecated calls with Irrlicht 1.9
Jean-Patrick Guerrero
2021-03-16
*
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
*
Handle mesh load failure without crashing
sfan5
2021-03-12
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
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