Commit message (Collapse) | Author | Age | |
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* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
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* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
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* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
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* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
| | | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed | ||
* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
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* | Socket-related cleanups | sfan5 | 2021-12-29 |
| | | | Improve error handling on Windows and reduce the size of the `Address` class | ||
* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
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* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
| | | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created. | ||
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
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* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
| | | | | fixes #4532 | ||
* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
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* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
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* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
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* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
| | | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | ||
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
| | | | This calculates the average texture colour while heeding the sRGB colourspace. | ||
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
| | | | (#11766) | ||
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
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* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
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* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
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* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
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* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
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* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
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* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
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* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
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* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
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* | Fix trivial typos | sfan5 | 2021-09-19 |
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* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
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* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | 2021-08-23 |
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* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
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* | Fix scaled world-aligned textures being aligned inconsistently for ↵ | Wuzzy | 2021-08-19 |
| | | | | non-normal drawtypes | ||
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
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* | Fix inconsistent integer comparison warnings | SmallJoker | 2021-08-17 |
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