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Commit message (Expand)AuthorAge
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Initial Haiku support (#6568)miqlas2017-10-30
* Real global textures (#6105)Vitaliy2017-10-15
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Network cleanup (#6302)Loïc Blot2017-08-24
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* Remove cloud_height settingBen Deutsch2017-08-12
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Fix crash when using --go in command lineJuozas Pocius2017-08-03
* Make direct item selection keys freely bindableWuzzy2017-07-30
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* Do not create dummy normalmaps (#4180)you2017-05-19
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* Reorder TileLayer. (#5638)Auke Kok2017-04-29
* Clean up getTime helpersShadowNinja2017-04-28
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Reorder TileSpec. (#5591)Auke Kok2017-04-18