Commit message (Collapse) | Author | Age | |
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* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
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* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
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* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
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* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
| | | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | ||
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
| | | | This calculates the average texture colour while heeding the sRGB colourspace. | ||
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
| | | | (#11766) | ||
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
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* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
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* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
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* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
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* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
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* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
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* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
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* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
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* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
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* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
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* | Fix trivial typos | sfan5 | 2021-09-19 |
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* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
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* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | 2021-08-23 |
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* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
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* | Fix scaled world-aligned textures being aligned inconsistently for ↵ | Wuzzy | 2021-08-19 |
| | | | | non-normal drawtypes | ||
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
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* | Fix inconsistent integer comparison warnings | SmallJoker | 2021-08-17 |
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* | Start sprite animation at the beginning (#11509) | Lean Rada | 2021-08-16 |
| | | | When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. | ||
* | Cap iterations of imageCleanTransparent sanely | sfan5 | 2021-08-16 |
| | | | | fixes #11513 performance regression with 256x textures | ||
* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
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* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 |
| | | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | ||
* | OpenAL: Free buffers on quit | SmallJoker | 2021-08-03 |
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* | Mods: Combine mod loading checks and deprection logging (#11503) | SmallJoker | 2021-07-31 |
| | | | | This limits the logged deprecation messages to the mods that are loaded Unifies the mod naming convention check for CSM & SSM | ||
* | Remove unsupported extensions from list in tile.cpp | hecktest | 2021-07-29 |
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* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
| | | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | ||
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
| | | | | | | | | | | Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Remove unused ITextSceneNode header (#11476) | hecks | 2021-07-22 |
| | | | Co-authored-by: hecktest <> | ||
* | Remove unused header includes | hecks | 2021-07-21 |
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* | CSM: Do not index files within hidden directories | SmallJoker | 2021-07-17 |
| | | | | CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore |