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Commit message (
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Author
Age
*
Remove unused header includes
hecks
2021-07-21
*
CSM: Do not index files within hidden directories
SmallJoker
2021-07-17
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix revoke debug privs not reliably turn off stuff (#11409)
Wuzzy
2021-07-12
*
Fix build on Ubuntu 16.04 and macOS
sfan5
2021-07-12
*
Avoid draw list and shadow map update in the same frame to reduce dtime jitte...
x2048
2021-07-11
*
Improve shadow rendering with non-default camera FOV (#11385)
x2048
2021-07-11
*
Refactor video driver name retrieval (#11413)
hecks
2021-07-11
*
Remove unsupported video drivers (#11395)
hecks
2021-06-30
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Perform some quality assurance for translation strings (#11375)
Wuzzy
2021-06-23
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
fontengine: Fix crash loading PNG/XML fonts from paths without dot
sfan5
2021-06-01
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
*
Fix cloud fog being broken for high clouds
Wuzzy
2021-05-29
*
Fix client crash on when con::PeerNotFoundException is thrown (#11286)
savilli
2021-05-24
*
Fix overlays for 2D-drawn items
sfan5
2021-05-08
*
fix: extractZipFile is not part of Client but more generic.
Loic Blot
2021-05-06
*
Use Irrlicht functions to query npot texture support
sfan5
2021-05-05
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
fix: don't use RenderingEngine singleton when it's possible
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...
Loic Blot
2021-05-03
*
refacto: drop unused Hud::smgr
Loic Blot
2021-05-03
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
*
refacto: protect some RenderingEngine::get_scene_manager
Loic Blot
2021-05-03
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
refacto: hide mesh_cache inside the rendering engine
Loic Blot
2021-05-03
*
refacto: add RenderingEngine::cleanupMeshCache
Loic Blot
2021-05-03
*
refacto: rendering engine singleton removal step 1 (filesystem)
Loic Blot
2021-05-03
*
fix: drop old irrlicht <1.8 compat on Client::loadMedia
Loic Blot
2021-05-03
*
Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...
sfan5
2021-04-20
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Add a key to toggle map block bounds (#11172)
Seth Traverse
2021-04-20
*
GLES fixes (#11205)
sfan5
2021-04-18
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Fix attached-to-object sounds having a higher reference distance
Desour
2021-03-23
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