| Commit message (Expand) | Author | Age |
* | Drop --videomodes, fullscreen_bpp and high_precision_fpu settings | sfan5 | 2021-06-16 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | fontengine: Fix crash loading PNG/XML fonts from paths without dot | sfan5 | 2021-06-01 |
* | Fix procession ordering issue in content_cao | sfan5 | 2021-05-30 |
* | Fix cloud fog being broken for high clouds | Wuzzy | 2021-05-29 |
* | Fix client crash on when con::PeerNotFoundException is thrown (#11286) | savilli | 2021-05-24 |
* | Fix overlays for 2D-drawn items | sfan5 | 2021-05-08 |
* | fix: extractZipFile is not part of Client but more generic. | Loic Blot | 2021-05-06 |
* | Use Irrlicht functions to query npot texture support | sfan5 | 2021-05-05 |
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
* | refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu... | Loic Blot | 2021-05-03 |
* | refacto: drop unused Hud::smgr | Loic Blot | 2021-05-03 |
* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 |
* | Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11... | sfan5 | 2021-04-20 |
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
* | GLES fixes (#11205) | sfan5 | 2021-04-18 |
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 |
* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 |
* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 |
* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 |
* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 |
* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 |
* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 |
* | Handle mesh load failure without crashing | sfan5 | 2021-03-12 |
* | Restore Irrlicht 1.9 support | sfan5 | 2021-03-09 |
* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
* | Pause animations while game is paused (#10658) | Vitaliy | 2021-03-05 |