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Commit message (
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Author
Age
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
sfan5
2021-01-31
*
Settings: Purge getDefault, clean FontEngine
SmallJoker
2021-01-29
*
Include irrlichttypes.h first to work around Irrlicht#433 (#10872)
Vitaliy
2021-01-28
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
*
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2021-01-21
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Minor profiler fixes.
Lars
2020-12-23
*
Fix some more joystick issues (#10624)
Markus
2020-12-19
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Semi-transparent background for nametags (#10152)
Zughy
2020-12-14
*
Implement mapblock camera offset correctly (#10702)
hecks
2020-12-05
*
Input: Fix on_rightclick called when placing into air
SmallJoker
2020-11-29
*
Return star color calculation to what it previously was
sfan5
2020-11-26
*
Fix style
numzero
2020-11-26
*
Provide fallback star color for GLES 2 with MT shaders disabled
numzero
2020-11-26
*
Sky: support GLES2
numzero
2020-11-26
*
Allow missing shaders
numzero
2020-11-26
*
Replace TriangleFan as poorly supported
numzero
2020-11-26
*
Reuse seed when updating stars
numzero
2020-11-26
*
Store stars in a single static mesh buffer
numzero
2020-11-26
*
Don't evaluate things many times
numzero
2020-11-26
*
Batch cloud drawing
numzero
2020-11-26
*
Fix camera panning glitches (partially revert 10489.)
Lars
2020-11-25
*
Add sound to press event of some formspecs elements (#10402)
Pierre-Yves Rollo
2020-11-23
*
Fix player sprite visibility in first person
sfan5
2020-11-12
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
*
Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)
SmallJoker
2020-11-12
*
Joystick: Remap joystick-specific KeyTypes to generic ones
Markus Koch
2020-11-09
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
*
Fix integer-string conversion for shaders
sfan5
2020-11-05
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Show RTT in ms with 2 digits of precision (#10573)
Oblomov
2020-10-29
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Minor clientmap improvements.
Lars
2020-10-19
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Avoid drawing invisible blocks on the client.
Lars
2020-10-13
*
-Wmem-access only called when GCC > 7 (#10453)
Zughy
2020-10-06
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
Reduce the FPS when the window is unfocused (#8837)
HybridDog
2020-10-03
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
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