Commit message (Collapse) | Author | Age | ||
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* | Fix clang-tidy and lint travis checks | sfan5 | 2019-11-11 | |
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* | [CSM] Implement minetest.get_csm_restrictions() | sfan5 | 2019-11-11 | |
| | | | | fixes #8068 | |||
* | Run on_item_use CSM callback even if item is not marked usable | sfan5 | 2019-11-11 | |
| | | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists). | |||
* | [CSM] Expose more env functions | sfan5 | 2019-11-11 | |
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* | Refactor CSM restriction code a bit | sfan5 | 2019-11-11 | |
| | | | | This also fixes find_node_near restrictions being ineffective. | |||
* | Be lenient with extra slashes for CSM paths | sfan5 | 2019-11-09 | |
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* | Corrections to client_lua_api.txt | sfan5 | 2019-11-09 | |
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* | Load client mods into memory before execution. | sfan5 | 2019-11-09 | |
| | | | | Preperation for server-sent CSM which will eventually need this. | |||
* | Formspec: draw order and clipping for all elements (#8740) | DS | 2019-11-07 | |
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* | Clean up font caching, fix bitmap fonts | SmallJoker | 2019-11-03 | |
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* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 | |
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* | Correction for alpha blending issues in texture mod compositing (#9029) | Warr1024 | 2019-10-18 | |
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* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 | |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | |||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 | |
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 | |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | |||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 | |
| | | | | fixes #9020 | |||
* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 | |
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* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 | |
| | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent. | |||
* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 | |
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* | Move Quicktune code to util/ (#8871) | ANAND | 2019-09-29 | |
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* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 | |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | |||
* | Fix some reference counters (memleak) (#8981) | SmallJoker | 2019-09-24 | |
| | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references | |||
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | 2019-09-22 | |
| | | | | ItemDefinition &selected_def, | |||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 | |
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* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 | |
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* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 | |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | |||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 | |
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* | client.h: Add missing const's | ANAND | 2019-09-14 | |
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* | LocalPlayer: Fix code-style | ANAND | 2019-09-14 | |
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* | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | 2019-09-14 | |
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* | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | 2019-09-14 | |
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* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 | |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 | |
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* | Load CSM environment after the restrictions are known | SmallJoker | 2019-09-14 | |
| | | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | |||
* | particles.cpp: Fix code-style | ANAND | 2019-08-31 | |
| | | | | Mainly spacing and pointer placement | |||
* | clientobject.h: Fix code-style | ANAND | 2019-08-31 | |
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* | Fix rotation of attached particlespawner | Pedro Gimeno | 2019-08-31 | |
| | | | | Co-authored-by: ANAND <ClobberXD@gmail.com> | |||
* | fontengine: Fix non-gettext builds | SmallJoker | 2019-08-24 | |
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* | Inventory: Send dirty lists where appropriate (#8742) | SmallJoker | 2019-08-24 | |
| | | | | | This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code. | |||
* | Occlusion: Check for light_propagates and do mapblock bounds checks | SmallJoker | 2019-08-23 | |
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* | Occlusion: Begin cleanup | SmallJoker | 2019-08-23 | |
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* | Revert "Don't send position update packet if player is dead" | sfan5 | 2019-08-21 | |
| | | | | This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a. | |||
* | Don't send position update packet if player is dead | ANAND | 2019-08-20 | |
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* | Disable autoforward if player is dead | ANAND | 2019-08-20 | |
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* | Restore intended functionality to minimap markers (#8819) | theviper121 | 2019-08-19 | |
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* | Fix unnecessary exception use in Map::getSectorXXX (#8792) | Jozef Behran | 2019-08-13 | |
| | | | | | | | The Map::getSectorNoGenerate throws an exception but no other code is really dependent on that. Fix the odd instance of misuse in ClientMap::emergeSector and remove the exception throwing version of the method along with the "NoEx" suffixes in the names of these methods. | |||
* | Better F6 profiler (#8750) | SmallJoker | 2019-08-13 | |
| | | | | | | | Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly) | |||
* | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | 2019-08-10 | |
| | | | Finish getNode cleanup | |||
* | Implement adding velocity to player from Lua | sfan5 | 2019-08-10 | |
| | | | | The intended usecase is knockback, but there's potential for more. | |||
* | Game: Fix double BS multiplication | SmallJoker | 2019-08-07 | |
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