| Commit message (Expand) | Author | Age |
... | |
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |
* | Fix client-side performance of chat UI (#11612) | DS | 2021-09-19 |
* | Fix HUD multiline text alignment (#10795) | Lars Müller | 2021-09-19 |
* | Fix trivial typos | sfan5 | 2021-09-19 |
* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
* | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | 2021-08-23 |
* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
* | Fix scaled world-aligned textures being aligned inconsistently for non-normal... | Wuzzy | 2021-08-19 |
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
* | Fix inconsistent integer comparison warnings | SmallJoker | 2021-08-17 |
* | Start sprite animation at the beginning (#11509) | Lean Rada | 2021-08-16 |
* | Cap iterations of imageCleanTransparent sanely | sfan5 | 2021-08-16 |
* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 |
* | OpenAL: Free buffers on quit | SmallJoker | 2021-08-03 |
* | Mods: Combine mod loading checks and deprection logging (#11503) | SmallJoker | 2021-07-31 |
* | Remove unsupported extensions from list in tile.cpp | hecktest | 2021-07-29 |
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
* | Remove unused ITextSceneNode header (#11476) | hecks | 2021-07-22 |
* | Remove unused header includes | hecks | 2021-07-21 |
* | CSM: Do not index files within hidden directories | SmallJoker | 2021-07-17 |
* | Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) | Wuzzy | 2021-07-15 |
* | Fix revoke debug privs not reliably turn off stuff (#11409) | Wuzzy | 2021-07-12 |
* | Fix build on Ubuntu 16.04 and macOS | sfan5 | 2021-07-12 |
* | Avoid draw list and shadow map update in the same frame to reduce dtime jitte... | x2048 | 2021-07-11 |
* | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 2021-07-11 |
* | Refactor video driver name retrieval (#11413) | hecks | 2021-07-11 |
* | Remove unsupported video drivers (#11395) | hecks | 2021-06-30 |
* | Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb... | Wuzzy | 2021-06-24 |
* | Perform some quality assurance for translation strings (#11375) | Wuzzy | 2021-06-23 |
* | Drop --videomodes, fullscreen_bpp and high_precision_fpu settings | sfan5 | 2021-06-16 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | fontengine: Fix crash loading PNG/XML fonts from paths without dot | sfan5 | 2021-06-01 |
* | Fix procession ordering issue in content_cao | sfan5 | 2021-05-30 |
* | Fix cloud fog being broken for high clouds | Wuzzy | 2021-05-29 |
* | Fix client crash on when con::PeerNotFoundException is thrown (#11286) | savilli | 2021-05-24 |
* | Fix overlays for 2D-drawn items | sfan5 | 2021-05-08 |
* | fix: extractZipFile is not part of Client but more generic. | Loic Blot | 2021-05-06 |
* | Use Irrlicht functions to query npot texture support | sfan5 | 2021-05-05 |
* | fix: some code tidy about includes & irr namespaces | Loic Blot | 2021-05-03 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | fix: don't use RenderingEngine singleton when it's possible | Loic Blot | 2021-05-03 |