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Commit message (
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Author
Age
*
Allow looped animation to be used safely with old clients
sfan5
2022-09-14
*
Convert entity glow value to color space before adding to the light
x2048
2022-09-14
*
Limit force shadow update to urgent blocks (#12692)
x2048
2022-09-14
*
Disable dynamic shadow dropdown on OGLES2 (#12637)
ROllerozxa
2022-08-04
*
Switch MeshUpdateQueue to better data structure
sfan5
2022-08-02
*
Ratelimit MeshUpdateQueue::cleanupCache() runs
sfan5
2022-08-02
*
Fix Android blank screen (#12604)
ROllerozxa
2022-07-31
*
HUD: Fix wrong minimum scale since 051181f
SmallJoker
2022-07-31
*
Fix some warnings (#12615)
rubenwardy
2022-07-30
*
Allow direction keys with autoforward again
sfan5
2022-07-29
*
Restore flags texture to fix interlaced stereo mode (#12560)
x2048
2022-07-19
*
Offset cuboid origin after scaling the cuboid. (#12558)
x2048
2022-07-19
*
Fix automatic rotate for attached entities (#12392)
Lars Müller
2022-07-17
*
Remove workaround for normals not matching winding order (#12460)
x2048
2022-07-17
*
Refactor ModConfiguration
rubenwardy
2022-07-14
*
Make BlendMode::alpha the fallback for unknown future blend modes
Dmitry Kostenko
2022-07-13
*
Animated particlespawners and more (#11545)
Lexi Hale
2022-07-13
*
Sounds: Various little improvements (#12486)
SmallJoker
2022-07-09
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
Release shadow mapping resources when not needed (#12497)
x2048
2022-07-09
*
FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
Vincent Robinson
2022-07-03
*
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-07-02
*
Remove an unused method and header includes
sfan5
2022-06-28
*
Fix two memleak reports from Coverity (#12466)
JosiahWI
2022-06-26
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
Fix CAO light calculation issue
sfan5
2022-06-19
*
Fix updating glow on entities
sfan5
2022-06-17
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Mapblock Mesh BspTree: Increase the depth of block-level splits
x2048
2022-06-07
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
*
Remove remains of video mode querying
sfan5
2022-05-29
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
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