aboutsummaryrefslogtreecommitdiff
path: root/src/client
Commit message (Expand)AuthorAge
* Allow looped animation to be used safely with old clientssfan52022-09-14
* Convert entity glow value to color space before adding to the lightx20482022-09-14
* Limit force shadow update to urgent blocks (#12692)x20482022-09-14
* Disable dynamic shadow dropdown on OGLES2 (#12637)ROllerozxa2022-08-04
* Switch MeshUpdateQueue to better data structuresfan52022-08-02
* Ratelimit MeshUpdateQueue::cleanupCache() runssfan52022-08-02
* Fix Android blank screen (#12604)ROllerozxa2022-07-31
* HUD: Fix wrong minimum scale since 051181fSmallJoker2022-07-31
* Fix some warnings (#12615)rubenwardy2022-07-30
* Allow direction keys with autoforward againsfan52022-07-29
* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-19
* Offset cuboid origin after scaling the cuboid. (#12558)x20482022-07-19
* Fix automatic rotate for attached entities (#12392)Lars Müller2022-07-17
* Remove workaround for normals not matching winding order (#12460)x20482022-07-17
* Refactor ModConfigurationrubenwardy2022-07-14
* Make BlendMode::alpha the fallback for unknown future blend modesDmitry Kostenko2022-07-13
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-09
* Release shadow mapping resources when not needed (#12497)x20482022-07-09
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-03
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
* Remove an unused method and header includessfan52022-06-28
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-26
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* Fix CAO light calculation issuesfan52022-06-19
* Fix updating glow on entitiessfan52022-06-17
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-07
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Properly keep noclip state in Game and ClientMapsfan52022-06-03
* Remove obsolete eye_height related workaroundsfan52022-06-03
* Make sure real disconnect reason isn't overwrittensfan52022-05-29
* Remove remains of video mode queryingsfan52022-05-29
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04