| Commit message (Collapse) | Author | Age |
... | |
| |
|
|
|
|
|
| |
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
|
| |
|
| |
|
|
|
|
|
|
|
| |
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
|
| |
|
| |
|
|
|
|
|
|
|
| |
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Move debug streams to log.cpp|h
Move GUI-related globals to clientlauncher
Move g_settings and g_settings_path to settings.cpp|h
Move g_menuclouds to clouds.cpp|h
Move g_profiler to profiler.cpp|h
|
| |
|
|
|
|
| |
JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
|
|
|
|
| |
Thanks @SmallJoker for noticing the issue
|
|
|
|
| |
This removes a lot of narrow/wide conversions where a wide string was never used.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
|
| |
|
|
|
|
| |
later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
|
|
|
|
| |
Signed off by: Zeno, kwolekr
|
|
|
|
| |
NDEBUG is defined), replace those usages with persistent alternatives
|
|
|
|
| |
tile.hpp to src/client/
|
|
|
|
|
| |
- Fixes particle draworder
- Fixes nodehighlighting
|
| |
|
|
|
|
| |
146f77fdb750833c649de7159a0833c398e14a4d
|
|
ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
|