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Commit message (Expand)AuthorAge
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20
* Use std::map instead of core::map (#12301)paradust72022-05-18
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
* Deal with compiler warningssfan52022-04-30
* Refactor local time getter functions (#12221)Oblomov2022-04-28
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
* Show unknown node in debug screen (#12230)Wuzzy2022-04-28
* Fix worldaligned texturesGiuseppe Bilotta2022-04-24
* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Spacing fixesShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Use Irrlicht bindings for GL callsfan52022-03-09
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10