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* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-20
| | | | (#11145)
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-20
| | | | It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
* GLES fixes (#11205)sfan52021-04-18
| | | | | * Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Don't reseed stars when changing star countWuzzy2021-04-09
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* Don't apply connection timeout limit to locally hosted serverssfan52021-04-05
| | | | fixes #11085
* Game: Scale damage flash to max HPSmallJoker2021-04-05
| | | | The flash intensity is calculated proportionally to the maximal HP.
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
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* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Irrlicht support code maintenancesfan52021-03-31
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* Draw items as 2D images (instead of meshes) when possiblesfan52021-03-30
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan52021-03-29
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* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
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* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
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* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
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* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
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* Enable Irrlicht debug logging with --tracesfan52021-03-12
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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* Handle mesh load failure without crashingsfan52021-03-12
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* Restore Irrlicht 1.9 supportsfan52021-03-09
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
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* Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | Pauses all mesh animations while game is paused.
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
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* Fix keyWasDown in input handlersfan52021-02-23
| | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
* Minimap: Fix default label translationsSmallJoker2021-02-22
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* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
| | | | closes #10949
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
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* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
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* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-02
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* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
| | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
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* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
| | | Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
* Remove dead code (#10845)rubenwardy2021-01-22
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* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Fix some minor code issues all over the placesfan52020-12-24
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* Minor profiler fixes.Lars2020-12-23
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* Fix some more joystick issues (#10624)Markus2020-12-19
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* Cleanup shader generation code (#10663)Vitaliy2020-12-19
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.