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Commit message (Expand)AuthorAge
* Fix MSVC compiler warnings (#10197)adrido2020-08-23
* Clean up sound_fade (#10119)hecks2020-08-19
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
* Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#...Lars Müller2020-07-29
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-14
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Add FormSpec font styling options (#9763)v-rob2020-07-12
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-10
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Fix player controls only being applied for the first moveTheTermos2020-07-07
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-05
* Fix bone-attached entities (#10015)hecktest2020-06-26
* ParticleSpawner: Fix crash when attaching to invisible entitySmallJoker2020-06-19
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Server pushing media at runtime (#9961)sfan52020-06-13
* Use multiple light positions for CAO lightingsfan52020-06-11
* content_cao: Do not expire visuals for texture updatessfan52020-06-11
* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
* Fix build error on Ubuntu 16.04sfan52020-06-10
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
* Reset touching_ground when in free_movesfan52020-06-07
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
* Fix HUD scaling (#9721)Maksim2020-06-05
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Fix two bugs in content_caosfan52020-05-24
* Implement spawning particles with node texture appearancesfan52020-05-23
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20