| Commit message (Expand) | Author | Age |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
* | Socket-related cleanups | sfan5 | 2021-12-29 |
* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |