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Commit message (
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Author
Age
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Silence GCC warning in mapblock_mesh
SmallJoker
2020-05-25
*
Add chat_font_size setting (#9736)
SmallJoker
2020-05-24
*
Fix two bugs in content_cao
sfan5
2020-05-24
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Stop wasting memory on identical textures when texture filtering is disabled
sfan5
2020-05-20
*
Add ability to scale HUD text (#9814)
LoneWolfHT
2020-05-19
*
content_mapblock: Move static initialization out of functions
sfan5
2020-05-17
*
Client: Add sum and average to packetcounter
sfan5
2020-05-17
*
Make automatic_rotate relative, allow setting rotation (#8468)
ANAND
2020-05-16
*
CSM: Bugfixes to camera:get_pos() and camera:get_fov()
sfan5
2020-05-14
*
Add chat_log_level setting (#9223)
SmallJoker
2020-05-14
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Color gradient for default and 'regular' type sky (#9502)
TheTermos
2020-05-09
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Get rid of non-ascii characters in the debug display code (#8821)
Jozef Behran
2020-05-06
*
Fix broken client if openal cannot be opened (#9804)
Loïc Blot
2020-05-05
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Fix UpdateBonePosition() breaking animations (#9577)
theviper121
2020-04-26
*
mapblock_mesh: Optimize a few things (#9713)
sfan5
2020-04-25
*
Ensure game is shutdown if server throws exception (#9742)
Paul Ouellette
2020-04-25
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Camera: Fix shootline line offsets II (#9730)
SmallJoker
2020-04-23
*
Android: add OpenGL ES 2 support (#9715)
Maksim
2020-04-22
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Remove sound menu and show proper msgs if sound is off (#9069)
Wuzzy
2020-04-13
*
Play 'player_jump' when player jumps (#9373)
Wuzzy
2020-04-12
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Formspecs: Add state-selection to style elements (#9378)
Hugues Ross
2020-04-11
*
Implement DPI scaling for Windows (#9586)
sfan5
2020-04-11
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
*
A few initialization cleanups
sfan5
2020-04-11
*
Move clientsimpleobject.h to client folder (#9630)
Loïc Blot
2020-04-10
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Collision various fixes (#9343)
TheTermos
2020-04-08
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Allow relative directories for `screenshot_path`, tweak default path (#9122)
Hugo Locurcio
2020-04-06
*
Fix texture distortion for flowing liquids (#9561)
Elias Åström
2020-04-02
*
Ignore near_plane setting on non-Android platforms (#8749)
ANAND
2020-03-28
*
Fix crash on wielditem/item entities
sfan5
2020-03-28
*
Fix incorrect light updates for wielditem and item visuals (#9540)
Danila Shutov
2020-03-23
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
Fix entity lighting (#9514)
Danila Shutov
2020-03-16
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