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* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
* Spacing fixesShadowNinja2022-04-08
* Fix compiler warningsShadowNinja2022-04-08
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Add depth sorting for node faces (#11696)x20482022-04-02
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
* Limit shadow map to the viewing range (#12158)x20482022-03-31
* Tune shadow perspective distortion (#12146)x20482022-03-31
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
* Use Irrlicht bindings for GL callsfan52022-03-09
* Correct normal bias for entitiesDmitry Kostenko2022-03-07
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-07
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-07
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-07
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-07
* Improve lighting of entities.Dmitry Kostenko2022-03-07
* Apply shadow texture to wield-based entitiesDmitry Kostenko2022-03-07
* Render shadows on entities.Dmitry Kostenko2022-03-07
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-31
* Fix builtin statbar backgroundsLars Mueller2022-01-31
* Get rid of `basic_debug` last minutesfan52022-01-30
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-29
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-27
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-27
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Fix local animation not instantly updating after being setsfan52022-01-19
* Reset override material in anaglyphDmitry Kostenko2022-01-16
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
* Recalculate normals before adding mesh to the scenex20482022-01-02
* Print announce error response (#11878)ShadowNinja2022-01-01
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
* Socket-related cleanupssfan52021-12-29
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
* Protect font initialization with mutexsfan52021-12-18
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
* Fix various code & correctness issues (#11815)sfan52021-12-05