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* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
* Include irrlichttypes.h first to work around Irrlicht#433 (#10872)Vitaliy2021-01-28
* Remove dead code (#10845)rubenwardy2021-01-22
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
* Fix some minor code issues all over the placesfan52020-12-24
* Minor profiler fixes.Lars2020-12-23
* Fix some more joystick issues (#10624)Markus2020-12-19
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Semi-transparent background for nametags (#10152)Zughy2020-12-14
* Implement mapblock camera offset correctly (#10702)hecks2020-12-05
* Input: Fix on_rightclick called when placing into airSmallJoker2020-11-29
* Return star color calculation to what it previously wassfan52020-11-26
* Fix stylenumzero2020-11-26
* Provide fallback star color for GLES 2 with MT shaders disablednumzero2020-11-26
* Sky: support GLES2numzero2020-11-26
* Allow missing shadersnumzero2020-11-26
* Replace TriangleFan as poorly supportednumzero2020-11-26
* Reuse seed when updating starsnumzero2020-11-26
* Store stars in a single static mesh buffernumzero2020-11-26
* Don't evaluate things many timesnumzero2020-11-26
* Batch cloud drawingnumzero2020-11-26
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-25
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Fix player sprite visibility in first personsfan52020-11-12
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-12
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-12
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-08
* Fix integer-string conversion for shaderssfan52020-11-05
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Fix show_on_minimap default value for local playersfan52020-10-20
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24