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* particles.cpp: Fix code-styleANAND2019-08-31
* clientobject.h: Fix code-styleANAND2019-08-31
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* Don't send position update packet if player is deadANAND2019-08-20
* Disable autoforward if player is deadANAND2019-08-20
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Game: Fix double BS multiplicationSmallJoker2019-08-07
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Hide chat when console is open (#8656)ANAND2019-08-07
* Fix inventory_overlay for nodes without inventory_image (#8433)DS2019-08-07
* Optimize usage of TOSERVER_GOTBLOCKS packetsfan52019-08-07
* Clean up and fix freetype=false crashes (#8641)SmallJoker2019-08-06
* Unify GLES support in gui scaling filtersfan52019-08-04
* Unify OpenGL ES supportsfan52019-08-04
* Add styles to most elementsrubenwardy2019-08-03
* Add custom colorable GUIButton implementationrubenwardy2019-08-03
* Mainmenu: Use textarea in error formspecsSmallJoker2019-08-01
* Sky: Refactor of moon and sun drawing (#8683)Methacrylon2019-07-30
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-29
* Fix missing item images clipping in formspecs (#8652)Pierre-Yves Rollo2019-07-26
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Do predict when sneak-place to node with on_rightclickDS-Minetest2019-07-08
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-28
* Add support for 9-sliced backgrounds (#8600)rubenwardy2019-06-22
* Fix segfault on quitting with open node formspec (#8608)SmallJoker2019-06-21
* Formspecs: Close on metadata removal (#8348)SmallJoker2019-06-10
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-10
* Fix persistent ^[brighten after damage again (#5739)SmallJoker2019-05-26
* Make autoforward simulate the 'up' key (#8249)DS2019-05-21
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Remove unnecessary CSM warning (#8485)Paramat2019-04-28
* Improve readability of debug menu by using '|' (#8488)ANAND2019-04-27
* Use player as starting point instead of camera when pointing node (#8261)Muhammad Rifqi Priyo Susanto2019-04-27
* Android: Clear chat open flag on cancel or completion (#8478)stujones112019-04-19
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Change sign of pitch angle in debug menu (#8438)ANAND2019-04-04
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
* Drop GUIConfirmRegistration::m_address unused fieldLoïc Blot2019-03-12