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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* Remove cloud_height settingBen Deutsch2017-08-12
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Fix crash when using --go in command lineJuozas Pocius2017-08-03
* Make direct item selection keys freely bindableWuzzy2017-07-30
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Fog effect when camera is inside cloudBen Deutsch2017-07-05
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-21
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* Remove superfluous pointer null checksQrchackOfficial2017-06-10
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
* Do not create dummy normalmaps (#4180)you2017-05-19
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-13
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-06
* Reorder TileLayer. (#5638)Auke Kok2017-04-29
* Clean up getTime helpersShadowNinja2017-04-28
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Reorder TileSpec. (#5591)Auke Kok2017-04-18
* Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-18
* Remove an unused variable in Android BuildLoic Blot2017-04-17
* Android progressbar fix (#5601)Loïc Blot2017-04-16
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Fix signed/unsigned conversion warningrubenwardy2017-04-07
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-06
* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-01
* Windows: Set window icon (#5486)adrido2017-03-30
* Change command prefix to "." and add "help" command.red-0012017-03-26
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-24
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Fix a small regression caused by e2ad76f.red-0012017-02-16
* No longer auto-generate a 'guest####' player name when name is emptyred-0012017-02-09
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-05
* Add multiply texture modifiersapier2017-01-30
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Irrlicht 1.9 supportsfan52016-12-26
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14