| Commit message (Expand) | Author | Age |
* | Add register dialog to separate login/register (#12185) | rubenwardy | 2022-06-05 |
* | Properly keep noclip state in Game and ClientMap | sfan5 | 2022-06-03 |
* | Remove obsolete eye_height related workaround | sfan5 | 2022-06-03 |
* | Make sure real disconnect reason isn't overwritten | sfan5 | 2022-05-29 |
* | Remove remains of video mode querying | sfan5 | 2022-05-29 |
* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
* | Improve code in mapblock_mesh.cpp a bit | sfan5 | 2022-05-26 |
* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
* | Don't ignore server disconnects in client code | sfan5 | 2022-05-21 |
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 |
* | Initialize wield mesh color when wield_image is set | Dmitry Kostenko | 2022-05-15 |
* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-09 |
* | Consolidate some data structures in MapBlockMesh | sfan5 | 2022-05-08 |
* | Fix mapblock geometry optimisation not working | ROllerozxa | 2022-05-08 |
* | Avoid rendering invisible faces of simple nodeboxes (#12262) | x2048 | 2022-05-04 |
* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-04 |
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 |
* | Fix broken FPS/dtime counters in debug info | sfan5 | 2022-05-03 |
* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
* | Refactor local time getter functions (#12221) | Oblomov | 2022-04-28 |
* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-04-28 |
* | Show unknown node in debug screen (#12230) | Wuzzy | 2022-04-28 |
* | Fix worldaligned textures | Giuseppe Bilotta | 2022-04-24 |
* | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | 2022-04-21 |
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-04-16 |
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
* | Spacing fixes | ShadowNinja | 2022-04-08 |
* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
* | Add depth sorting for node faces (#11696) | x2048 | 2022-04-02 |
* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |