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Commit message (
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Author
Age
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Fix MSVC compiler warnings (#10197)
adrido
2020-08-23
*
Clean up sound_fade (#10119)
hecks
2020-08-19
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Fix GCC class-memaccess warnings (#10239)
Paul Ouellette
2020-08-01
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
*
Allow starting local server using --go again (#10229)
SmallJoker
2020-07-29
*
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#...
Lars Müller
2020-07-29
*
Add PUT and DELETE request + specific method value to HTTP API (#9909)
Lejo
2020-07-29
*
Play place_failed sound if occupied or cannot attach (#9486)
Wuzzy
2020-07-27
*
Improve default inventory+wield images of node drawtypes (#9299)
Wuzzy
2020-07-23
*
Add object crosshair, disable entity selectionboxes by default (#9523)
LoneWolfHT
2020-07-14
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Add FormSpec font styling options (#9763)
v-rob
2020-07-12
*
Bump animation frame count from u8 to u16 (#10054)
Lars Müller
2020-07-10
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
*
Fix player controls only being applied for the first move
TheTermos
2020-07-07
*
Apply camera smoothing to 'air stepheight' (#10025)
Paramat
2020-07-05
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
*
ParticleSpawner: Fix crash when attaching to invisible entity
SmallJoker
2020-06-19
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
*
content_cao: Do not expire visuals for texture updates
sfan5
2020-06-11
*
Fix build error on Ubuntu 16.04 (again)
sfan5
2020-06-10
*
Fix build error on Ubuntu 16.04
sfan5
2020-06-10
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
*
TouchScreenGUI: fix some bugs, cleanup
MoNTE48
2020-06-09
*
Reset touching_ground when in free_move
sfan5
2020-06-07
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
*
Restore visual_scale support for nodeboxes (and allfaces) (#9906)
Vitaliy
2020-06-06
*
Fix HUD scaling (#9721)
Maksim
2020-06-05
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
*
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)
Hugues Ross
2020-06-01
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
*
Add disable_jump check for the player's feet
MoNTE48
2020-05-29
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Silence GCC warning in mapblock_mesh
SmallJoker
2020-05-25
*
Add chat_font_size setting (#9736)
SmallJoker
2020-05-24
*
Fix two bugs in content_cao
sfan5
2020-05-24
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Modernize include guards and add missing ones (#9898)
Awkor
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
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