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* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Fix 2 warnings reported by GCCLoic Blot2017-06-20
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-19
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-29
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
* Memleak fix: LocalPlayer object was not deletedLoïc Blot2017-04-05
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08