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Commit message (Expand)AuthorAge
* Cache server config settings. (#6530)lhofhansl2017-10-15
* Retrieve a small cone of blocks in the direction of the players velocity.Lars Hofhansl2017-10-13
* Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network cleanup (#6302)Loïc Blot2017-08-24
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2017-08-16
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Clean up getTime helpersShadowNinja2017-04-28
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* Map generation limit: Rewriteparamat2017-03-20
* Use true distance for block priority.Lars Hofhansl2017-03-15
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-08
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-07
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Resend blocks when modified while sending to clientJeija2016-03-12
* Reset block send timer when invoking setBlock(s)NotSent()orwell962016-02-22
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Make ClientInterface::statenames consistent with the state enum againest312015-08-31
* Clean up threadingShadowNinja2015-08-23
* Add map limit config optionrubenwardy2015-08-02
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-16
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18