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path: root/src/clientiface.cpp
Commit message (Expand)AuthorAge
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Revert #10495 and simplify.Lars2020-11-07
* Slight simplification and optimization of RemoteClient.Lars2020-11-03
* Avoid resending near blocks unnecessarily.Lars2020-10-27
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-13
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix constant re-queueing of emerges that will always be unsuccessfulsfan52020-05-24
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)SmallJoker2019-08-17
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Reduce block load glitchesLars Hofhansl2018-07-12
* Zoom: Correctly verify client passed zoom at the server (#7526)lhofhansl2018-07-03
* Use server's zoom fov for distant world loading.Lars Hofhansl2018-05-15
* FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)Paramat2018-04-15
* Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...Loic Blot2018-03-09
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Reduce server FOV with forward speedLars Hofhansl2017-10-25
* Set range of blocks to retrieve per roundtrip to 2.Lars Hofhansl2017-10-19
* Cache server config settings. (#6530)lhofhansl2017-10-15
* Retrieve a small cone of blocks in the direction of the players velocity.Lars Hofhansl2017-10-13
* Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network cleanup (#6302)Loïc Blot2017-08-24
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2017-08-16
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-06
* Clean up getTime helpersShadowNinja2017-04-28
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
* Map generation limit: Rewriteparamat2017-03-20
* Use true distance for block priority.Lars Hofhansl2017-03-15
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Lighting: Update lighting at block loadingDániel Juhász2017-02-13
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-11