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clientiface.cpp
Commit message (
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Author
Age
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Revert #10495 and simplify.
Lars
2020-11-07
*
Slight simplification and optimization of RemoteClient.
Lars
2020-11-03
*
Avoid resending near blocks unnecessarily.
Lars
2020-10-27
*
Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...
Lars
2020-10-13
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix constant re-queueing of emerges that will always be unsuccessful
sfan5
2020-05-24
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)
SmallJoker
2019-08-17
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Reduce block load glitches
Lars Hofhansl
2018-07-12
*
Zoom: Correctly verify client passed zoom at the server (#7526)
lhofhansl
2018-07-03
*
Use server's zoom fov for distant world loading.
Lars Hofhansl
2018-05-15
*
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
Paramat
2018-04-15
*
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...
Loic Blot
2018-03-09
*
Turn off verbose info message introduced accidentally with ae9b1aa
Lars Hofhansl
2017-11-29
*
Allow zoom to actually show more data.
Lars Hofhansl
2017-11-15
*
Reduce server FOV with forward speed
Lars Hofhansl
2017-10-25
*
Set range of blocks to retrieve per roundtrip to 2.
Lars Hofhansl
2017-10-19
*
Cache server config settings. (#6530)
lhofhansl
2017-10-15
*
Retrieve a small cone of blocks in the direction of the players velocity.
Lars Hofhansl
2017-10-13
*
Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11
Loic Blot
2017-09-27
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Network: Fix logging into older worlds with base64 hashes
SmallJoker
2017-09-12
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
ClientInterface: add a function to verify (correctly) if user limit was reach...
Loïc Blot
2017-08-16
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
2017-04-14
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Use true distance for block priority.
Lars Hofhansl
2017-03-15
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-11
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