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clientiface.cpp
Commit message (
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Author
Age
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
ClientIface::sendToAll: honor packet configuration (#5590)
Loïc Blot
2017-04-14
*
Map generation limit: Rewrite
paramat
2017-03-20
*
Use true distance for block priority.
Lars Hofhansl
2017-03-15
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Fix incorrect distance computation for visible blocks (#4765)
Rogier-5
2016-11-11
*
Retrieve mapblocks from the server in a sphere, not a cube
Lars Hofhansl
2016-11-08
*
Don't use reduced vertical limits for mapblock send and generation
Lars Hofhansl
2016-11-07
*
Optionally disable optimization that causes underwater and cave rendering gli...
lhofhansl
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Resend blocks when modified while sending to client
Jeija
2016-03-12
*
Reset block send timer when invoking setBlock(s)NotSent()
orwell96
2016-02-22
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Make ClientInterface::statenames consistent with the state enum again
est31
2015-08-31
*
Clean up threading
ShadowNinja
2015-08-23
*
Add map limit config option
rubenwardy
2015-08-02
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
*
Performance Improvement: Use a cache which caches result for getFacePositions.
Loic Blot
2015-02-16
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
*
Fix "ghost" blocks if block update is "on wire" while player digs nodes
sapier
2014-08-22
*
Add prefixes to enum values and fix style issues
kwolekr
2014-06-28
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Fix bug in RemoteClient::GetNextBlocks
Perttu Ahola
2014-03-26
*
Add missing header
BlockMen
2014-02-06
*
Add propper client initialization
sapier
2014-01-31