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path: root/src/clientmap.cpp
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* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Fix occlusionMiguel Almeida2015-03-02
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add display_gamma option for clientCraig Robbins2014-12-31
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Don't see through nodes without noclip privilegesShadowNinja2013-02-10
* Fix automagic render distance tunerPerttu Ahola2012-12-06
* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
* Fix getVisibleBrightness() to return sunlight visibility correctly even if no...Perttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
(pStr, &endptr,16); wchar_t buffer[LOCALE_NAME_MAX_LENGTH]; memset(buffer, 0, sizeof(buffer)); if (GetLocaleInfoW( LOCALEID, LOCALE_SISO639LANGNAME, buffer, LOCALE_NAME_MAX_LENGTH)) { std::wstring name = buffer; memset(buffer, 0, sizeof(buffer)); GetLocaleInfoW( LOCALEID, LOCALE_SISO3166CTRYNAME, buffer, LOCALE_NAME_MAX_LENGTH); std::wstring country = buffer; memset(buffer, 0, sizeof(buffer)); GetLocaleInfoW( LOCALEID, LOCALE_SENGLISHLANGUAGENAME, buffer, LOCALE_NAME_MAX_LENGTH); std::wstring languagename = buffer; /* set both short and long variant */ glb_supported_locales[name] = languagename; glb_supported_locales[name + L"_" + country] = languagename; } return true; } /******************************************************************************/ const char* MSVC_LocaleLookup(const char* raw_shortname) { /* NULL is used to read locale only so we need to return it too */ if (raw_shortname == NULL) return NULL; std::string shortname(raw_shortname); if (shortname == "C") return "C"; if (shortname == "") return ""; static std::string last_raw_value = ""; static std::string last_full_name = ""; static bool first_use = true; if (last_raw_value == shortname) { return last_full_name.c_str(); } if (first_use) { EnumSystemLocalesA(UpdateLocaleCallback, LCID_SUPPORTED | LCID_ALTERNATE_SORTS); first_use = false; } last_raw_value = shortname; if (glb_supported_locales.find(utf8_to_wide(shortname)) != glb_supported_locales.end()) { last_full_name = wide_to_utf8( glb_supported_locales[utf8_to_wide(shortname)]); return last_full_name.c_str(); } /* empty string is system default */ errorstream << "MSVC_LocaleLookup: unsupported locale: \"" << shortname << "\" switching to system default!" << std::endl; return ""; } #endif /******************************************************************************/ void init_gettext(const char *path, const std::string &configured_language, int argc, char *argv[]) { #if USE_GETTEXT // First, try to set user override environment if (!configured_language.empty()) { #ifndef _WIN32 // Add user specified locale to environment setenv("LANGUAGE", configured_language.c_str(), 1); // Reload locale with changed environment setlocale(LC_ALL, ""); #elif defined(_MSC_VER) std::string current_language; const char *env_lang = getenv("LANGUAGE"); if (env_lang) current_language = env_lang; _putenv(("LANGUAGE=" + configured_language).c_str()); SetEnvironmentVariableA("LANGUAGE", configured_language.c_str()); #ifndef SERVER // Hack to force gettext to see the right environment if (current_language != configured_language) { errorstream << "MSVC localization workaround active. " "Restarting " PROJECT_NAME_C " in a new environment!" << std::endl; std::string parameters; for (unsigned int i = 1; i < argc; i++) { if (!parameters.empty()) parameters += ' '; parameters += argv[i]; } const char *ptr_parameters = NULL; if (!parameters.empty()) ptr_parameters = parameters.c_str(); // Allow calling without an extension std::string app_name = argv[0]; if (app_name.compare(app_name.size() - 4, 4, ".exe") != 0) app_name += ".exe"; STARTUPINFO startup_info = {0}; PROCESS_INFORMATION process_info = {0}; bool success = CreateProcess(app_name.c_str(), (char *)ptr_parameters, NULL, NULL, false, DETACHED_PROCESS | CREATE_UNICODE_ENVIRONMENT, NULL, NULL, &startup_info, &process_info); if (success) { exit(0); // NOTREACHED } else { char buffer[1024]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL,SUBLANG_DEFAULT), buffer, sizeof(buffer) - 1, NULL); errorstream << "*******************************************************" << std::endl; errorstream << "CMD: " << app_name << std::endl; errorstream << "Failed to restart with current locale: " << std::endl; errorstream << buffer; errorstream << "Expect language to be broken!" << std::endl; errorstream << "*******************************************************" << std::endl; } } #else errorstream << "*******************************************************" << std::endl; errorstream << "Can't apply locale workaround for server!" << std::endl; errorstream << "Expect language to be broken!" << std::endl; errorstream << "*******************************************************" << std::endl; #endif setlocale(LC_ALL, configured_language.c_str()); #else // Mingw _putenv(("LANGUAGE=" + configured_language).c_str()); setlocale(LC_ALL, ""); #endif // ifndef _WIN32 } else { /* set current system default locale */ setlocale(LC_ALL, ""); } #if defined(_WIN32) if (getenv("LANGUAGE") != 0) { setlocale(LC_ALL, getenv("LANGUAGE")); } #ifdef _MSC_VER else if (getenv("LANG") != 0) { setlocale(LC_ALL, getenv("LANG")); } #endif #endif static std::string name = lowercase(PROJECT_NAME); bindtextdomain(name.c_str(), path); textdomain(name.c_str()); #if defined(_WIN32) // Set character encoding for Win32 char *tdomain = textdomain( (char *) NULL ); if( tdomain == NULL ) { errorstream << "Warning: domainname parameter is the null pointer" << ", default domain is not set" << std::endl; tdomain = (char *) "messages"; } /* char *codeset = */bind_textdomain_codeset( tdomain, "UTF-8" ); //errorstream << "Gettext debug: domainname = " << tdomain << "; codeset = "<< codeset << std::endl; #endif // defined(_WIN32) #else /* set current system default locale */ setlocale(LC_ALL, ""); #endif // if USE_GETTEXT /* no matter what locale is used we need number format to be "C" */ /* to ensure formspec parameters are evaluated correct! */ setlocale(LC_NUMERIC, "C"); infostream << "Message locale is now set to: " << setlocale(LC_ALL, 0) << std::endl; }