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clientmap.cpp
Commit message (
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Author
Age
*
Clean up threading
ShadowNinja
2015-08-23
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
*
Fix occlusion
Miguel Almeida
2015-03-02
*
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...
Loic Blot
2015-02-17
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Avoid doing a full material compare if not even first texture does match
sapier
2014-06-23
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Don't see through nodes without noclip privileges
ShadowNinja
2013-02-10
*
Fix automagic render distance tuner
Perttu Ahola
2012-12-06
*
Added video settings filter options via config file - second try :-)
Vanessa Ezekowitz
2012-11-09
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-28
*
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-27
*
Fix getVisibleBrightness() to return sunlight visibility correctly even if no...
Perttu Ahola
2012-03-18
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16