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* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-14
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-03
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Fix occlusion culling, again (#4930)lhofhansl2016-12-19
* Fix occlusing counting (#4922)lhofhansl2016-12-18
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-09
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-08
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Fix occlusionMiguel Almeida2015-03-02
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Add display_gamma option for clientCraig Robbins2014-12-31
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Don't see through nodes without noclip privilegesShadowNinja2013-02-10
* Fix automagic render distance tunerPerttu Ahola2012-12-06
* Added video settings filter options via config file - second try :-)Vanessa Ezekowitz2012-11-09
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
* Fix getVisibleBrightness() to return sunlight visibility correctly even if no...Perttu Ahola2012-03-18
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16