| Commit message (Expand) | Author | Age |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Remove DSTACK support (#6346) | Loïc Blot | 2017-08-30 |
* | Modernize code: very last fixes (#6290) | Loïc Blot | 2017-08-20 |
* | ServerMap saving: cleanups (#6274) | Loïc Blot | 2017-08-19 |
* | clientmap, clientmedia: code modernization | Loic Blot | 2017-08-17 |
* | Darkness detection: Reduce chance of false positives darkening the skybox | Lars Hofhansl | 2017-07-30 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Fix render order of overlays (#6008) | Dániel Juhász | 2017-06-21 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Allow server side occlusion culling. | Lars Hofhansl | 2017-03-11 |
* | Perform mesh animation only once per frame. | Lars Hofhansl | 2017-02-09 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Only set material flag on rendered meshes (#5023) | lhofhansl | 2017-01-14 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Pull occlusion check out of loop, and minor code cleanups. | Lars Hofhansl | 2017-01-03 |
* | Move PP() and PP2() macros to basic_macros.h | Rogier | 2016-12-24 |
* | Fix occlusion culling, again (#4930) | lhofhansl | 2016-12-19 |
* | Fix occlusing counting (#4922) | lhofhansl | 2016-12-18 |
* | Occlusion culling: Add comments, minor code improvements | paramat | 2016-11-09 |
* | Occlusion culling: Fix 'end offset' distance, half this for centre point | Lars Hofhansl | 2016-11-08 |
* | Add debug priv, and allow player to display the scene as wire-frame. (#4709) | lhofhansl | 2016-11-04 |
* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
* | Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16 | paramat | 2016-02-19 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Remove ClientMap::m_camera_mutex | Kahrl | 2016-02-09 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Fix occlusion | Miguel Almeida | 2015-03-02 |
* | Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp... | Loic Blot | 2015-02-17 |
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Avoid doing a full material compare if not even first texture does match | sapier | 2014-06-23 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |