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Commit message (Expand)AuthorAge
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-16
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-04
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* Clean up threadingShadowNinja2015-08-23
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16