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clientmap.h
Commit message (
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Author
Age
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
lhofhansl
2016-11-04
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
paramat
2016-02-19
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
*
Clean up threading
ShadowNinja
2015-08-23
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16