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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-19
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Performance fix + SAO factorizationRogier2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Fix issues with light of attached CAOsRealBadAngel2015-07-23
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Fix warnings reported by clangsfan52014-07-06
* Fix all warnings reported by clangSfan52014-04-15
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* A bunch of fixesMirceaKitsune2012-11-25
* Send animations, bone overrides and attachments in entity initialization. Cli...MirceaKitsune2012-11-25
* Fix some remaining issues with attachments, now they work. Tested with object...MirceaKitsune2012-11-25
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* ClientActiveObject::debugInfoText()Perttu Ahola2012-03-10
* Damage groups WIPPerttu Ahola2012-03-10
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Removed lua stuffPerttu Ahola2011-04-03
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21