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path:
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clientobject.h
Commit message (
Expand
)
Author
Age
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Fix warnings reported by clang
sfan5
2014-07-06
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
A bunch of fixes
MirceaKitsune
2012-11-25
*
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
*
Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
ClientActiveObject::debugInfoText()
Perttu Ahola
2012-03-10
*
Damage groups WIP
Perttu Ahola
2012-03-10
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Improve mobv2
Perttu Ahola
2011-10-15
*
mobv2
Perttu Ahola
2011-10-15
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21