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path: root/src/clientserver.h
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versionsPerttu Ahola2012-03-25
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Digging time groups WIPPerttu Ahola2012-03-10
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* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add missing checks to texture cachingPerttu Ahola2012-01-04
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* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Improve loading screen and protocolPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* dissector branch: fix description of TOCLIENT_PLAYERITEM in clientserver.hKahrl2011-08-25
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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
| | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Added network protocol version number in protocolPerttu Ahola2011-07-30
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* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
| | | | | --HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* new object systemPerttu Ahola2011-04-10
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
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* crafting system!Perttu Ahola2010-12-22
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* working time-of-day sending from server to clientPerttu Ahola2010-12-20
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Working version before block send priorization updatePerttu Ahola2010-11-27
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* Initial filesPerttu Ahola2010-11-27