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Commit message (Expand)AuthorAge
* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-06-03
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2018-06-03
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2018-06-03
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-15
* Fix #3955 (player dying on login).Nathanaƫl Courant2016-04-06
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Revert "Fix jumping at node edge"nerzhul2016-03-01
* Little collision.cpp cleanupsLoic Blot2016-02-20
* Fix jumping at node edgegregorycu2016-02-19
* Don't pass non-const references to collision methodsest312016-01-29
* Make collisionMoveSimple time overflow message written to log/show up at max ...Sapier2015-12-29
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Fix falling through nodes on world load (fixes #2784)Christof Kaufmann2015-09-26
* Change i++ to ++iDavid Jones2015-08-25
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* collisionMoveSimple: use std::vector instead of std::list, this improve the p...Loic Blot2015-03-05
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
* Disable collision fix, its broke unit testsproller2013-07-01
* Fix sand, gravel falling stuckproller2013-06-30
* Fix nearly all warningskwolekr2013-05-19
* fix objects colliding with its own collision boxessapier2013-04-09
* Limit speed in collisionMoveResult for avoiding hangsEsteban I. Ruiz Moreno2013-04-03
* Closed add object <-> object collision handlingsapier2013-03-28
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* add limit for steps to avoid runaway memory consumption by collision handlingsapier2013-01-16
* Add bouncy node groupPerttu Ahola2012-09-01
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Fix collision code getting stuck if speed is 0Perttu Ahola2012-04-07
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* extended content-type rangePerttu Ahola2011-07-23
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10