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collision.h
Commit message (
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Author
Age
*
Add disable_jump to liquids and ladders (#7688)
SmallJoker
2019-06-10
*
Client-side autojump. Remove Android-only stepheight autojump (#7228)
Ben Deutsch
2018-11-22
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C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
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clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
Loïc Blot
2017-08-17
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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
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Don't pass non-const references to collision methods
est31
2016-01-29
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Fix jittering sounds on entities (fixes #2974)
BlockMen
2015-10-26
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Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
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Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
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fix objects colliding with its own collision boxes
sapier
2013-04-09
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Closed add object <-> object collision handling
sapier
2013-03-28
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Add bouncy node group
Perttu Ahola
2012-09-01
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Relatively snappy object-ground collision detection
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10