| Commit message (Expand) | Author | Age |
* | Expose collided objects in moveresult | sfan5 | 2020-05-06 |
* | Collision various fixes (#9343) | TheTermos | 2020-04-08 |
* | Add disable_jump to liquids and ladders (#7688) | SmallJoker | 2019-06-10 |
* | Client-side autojump. Remove Android-only stepheight autojump (#7228) | Ben Deutsch | 2018-11-22 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) | Loïc Blot | 2017-08-17 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Fix jittering sounds on entities (fixes #2974) | BlockMen | 2015-10-26 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | fix objects colliding with its own collision boxes | sapier | 2013-04-09 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Relatively snappy object-ground collision detection | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | reorganized a lot of stuff and modified mapgen and objects slightly while doi... | Perttu Ahola | 2011-06-26 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |