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Commit message (Expand)AuthorAge
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* Increase Peer max_packets_per_second (hopefully doesn't break anything)Perttu Ahola2012-03-11
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Attempt a workaround to the network layer segfaultPerttu Ahola2011-10-30
* Make it to compile on MSVC2010Perttu Ahola2011-10-21
* Some tuning in m_max_packets_per_second algorithmPerttu Ahola2011-10-21
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Better handling of SendFailedException in ConnectionPerttu Ahola2011-10-18
* Catch SendFailedException when replying back in Connection::Receive()Perttu Ahola2011-10-17
* Make Connection::Send cancel silently if peer doesn't exist.Perttu Ahola2011-09-06
* Cleaned networking code a bit (had this one on the to-do list for like 4 mont...Perttu Ahola2011-05-21
* OMG! Main Menu!Perttu Ahola2011-01-23
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* tinkering aroundPerttu Ahola2010-12-25
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* day/night working client sidePerttu Ahola2010-12-19
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27