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* Implement DPI scaling for Windows (#9586)sfan52020-04-11
* Change some rough/inappropriate language in comments (#9061)random-geek2019-10-24
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Change BS constant from implicit double to float (#6286)Jens Rottmann2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Step height: Add as a player object propertyparamat2017-08-09
* Revert custom player collision box and step height commitsparamat2017-05-09
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Increase default font size by 1James Stevenson2016-09-21
* Add map limit config optionrubenwardy2015-08-02
* Change format of screenshot namesCraig Robbins2015-03-31
* Increase default font_sizeBlockMen2015-02-18
* Fix font_size under windowsBlockMen2015-02-18
* Give full breath after deathSmallJoker2015-02-05
* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
* (INTERIM) Make sizes of the font in formspecs consistent and not so largeCraig Robbins2014-12-05
* Scale form elements consistentlyZefram2014-11-30
* Implement proper font handlingsapier2014-11-30
* Improve timeout calculationsapier2014-08-22
* Store the maximum player file tries in a constantShadowNinja2014-06-23
* Support for scalable font and gui elementssapier2014-06-22
* Remove liquid_finite and weatherproller2014-04-18
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for IPv6proller2013-06-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Clean up constants.h a bitPerttu Ahola2012-06-16
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Set the BS constant to be floating-point; this removes the need for floating ...Perttu Ahola2011-11-29
* Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
* lava!Perttu Ahola2011-08-15
* fixed not finding data dir if installedConstantin Wenger2011-08-12
* small comment updatePerttu Ahola2011-05-18
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen stuffPerttu Ahola2011-02-05
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Mainly some texture tweakingPerttu Ahola2011-01-24
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* fixed crack animation timing in clientPerttu Ahola2010-12-23
* some work-in-progressPerttu Ahola2010-12-22