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constants.h
Commit message (
Expand
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Author
Age
*
Implement DPI scaling for Windows (#9586)
sfan5
2020-04-11
*
Change some rough/inappropriate language in comments (#9061)
random-geek
2019-10-24
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Change BS constant from implicit double to float (#6286)
Jens Rottmann
2017-08-20
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Step height: Add as a player object property
paramat
2017-08-09
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Use stepheight from CAO instead of hardcoded value
Sapier
2017-05-06
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Increase default font size by 1
James Stevenson
2016-09-21
*
Add map limit config option
rubenwardy
2015-08-02
*
Change format of screenshot names
Craig Robbins
2015-03-31
*
Increase default font_size
BlockMen
2015-02-18
*
Fix font_size under windows
BlockMen
2015-02-18
*
Give full breath after death
SmallJoker
2015-02-05
*
Change default font sizes to 14(freetype) and 10(non-freetype)
sfan5
2015-01-10
*
(INTERIM) Make sizes of the font in formspecs consistent and not so large
Craig Robbins
2014-12-05
*
Scale form elements consistently
Zefram
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
Improve timeout calculation
sapier
2014-08-22
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Remove liquid_finite and weather
proller
2014-04-18
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for IPv6
proller
2013-06-23
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Clean up constants.h a bit
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
*
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
*
lava!
Perttu Ahola
2011-08-15
*
fixed not finding data dir if installed
Constantin Wenger
2011-08-12
*
small comment update
Perttu Ahola
2011-05-18
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen stuff
Perttu Ahola
2011-02-05
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
*
fixed crack animation timing in client
Perttu Ahola
2010-12-23
*
some work-in-progress
Perttu Ahola
2010-12-22
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