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minetest.git
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modified minetest for gpcfs purposes
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path:
root
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src
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constants.h
Commit message (
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)
Author
Age
*
(INTERIM) Make sizes of the font in formspecs consistent and not so large
Craig Robbins
2014-12-05
*
Scale form elements consistently
Zefram
2014-11-30
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Implement proper font handling
sapier
2014-11-30
*
Improve timeout calculation
sapier
2014-08-22
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Remove liquid_finite and weather
proller
2014-04-18
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Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for IPv6
proller
2013-06-23
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Clean up constants.h a bit
Perttu Ahola
2012-06-16
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
*
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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lava!
Perttu Ahola
2011-08-15
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fixed not finding data dir if installed
Constantin Wenger
2011-08-12
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small comment update
Perttu Ahola
2011-05-18
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
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mapgen stuff
Perttu Ahola
2011-02-05
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
*
fixed crack animation timing in client
Perttu Ahola
2010-12-23
*
some work-in-progress
Perttu Ahola
2010-12-22
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
day/night working client side
Perttu Ahola
2010-12-19
*
tinkering around
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
better water
Perttu Ahola
2010-11-30
*
license stuff
Perttu Ahola
2010-11-29
*
Windows bug fixes
Perttu Ahola
2010-11-29
*
sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
*
block send priority queue
Perttu Ahola
2010-11-27
*
Working version before block send priorization update
Perttu Ahola
2010-11-27
*
Initial files
Perttu Ahola
2010-11-27